Portfolio

  • God of War Scene (5 min)

    A boat scene from God of War (2018) where Mimir, Kratos and Atreus discuss the Norse creation myth. Written in Feb 2022 and updated in March 2022.

    Uncharted Scene (7 min)

    An introduction to a prequel adventure with Chloe Frazer and Nathan Drake. Written in Feb 2022 and updated in April 2022.

  • Character Building and Barks in "Coup" (10 min)

    A detailed design deck of the narrative elements I built into the bluffing card game, Coup. It includes backstories written for each “Influence Card,” along with 3 sets of dialogue/barks (VO length: 8+ seconds, 5 seconds, 3 seconds) written for various functions of the game. Written during the Spring of 2021. Updated in April 2022 and in June 2022.

  • "An Evening in Everlast" D&D One-Shot (7 min)

    An excerpt from the D&D adventure module I created for the UNT Media Library; it contains custom player character backgrounds, a host of NPCs and locations, and detailed lore contextualizing the adventure module.

    This module was built with GM Binder, a narrative formatting toolset. Written in Fall of 2021 and updated in April 2022.

  • Reflections on "Character Building and Barks in Coup" (5 min)

    A slide deck detailing my creative approach to the various challenges of designing narrative and writing barks for Coup. Written in March 2022.

    Narrative Analysis of "Where the Water Tastes Like Wine" (10 min)

    A spreadsheet detailing my narrative analysis of the opening scene in Dim Bulb Games’ Where the Water Tastes Like Wine.

    In this project, I discuss how Where the Water Tastes Like Wine develops a quality narrative that succeeds within the constraints of its gameplay and storytelling genres, while reflecting on how my narrative preferences and expectations shaped my experience as a player. Written in May 2022.

  • Remembrance (10 min)

    The opening scene of my first interactive fiction game. Features 4 playable pathways. Built with Twine. Written in January 2022.